Master of Tales is our worldbuilding studio for game masters: write it, map it, and bring it to the table.
Enter Master of TalesOur worldbuilding studio for game masters
Master of Tales
LIVE NOWMaster of Tales is a living worldbook. Every place, person and thread of history gets its own page, and every page links to the others, so the lore you wrote a year ago is one click from the scene you are writing tonight. Maps carry pins that open straight into that lore. Timelines and calendars keep your world's own reckoning. And the secrets stay keeper-side: you decide, block by block, what the table gets to see.
What makes it different is that it is built to be played from. Start a session and the worldbook becomes a screen: boards and widgets at your elbow, notes as they happen, dice when you need them. Forge tokens from your own page art and send them straight to Foundry VTT. And when the party corners an NPC, the characters answer in their own AI-given voice, knowing exactly what their page says and keeping exactly what it hides.
Enter Master of TalesFrom the first note to the last roll
Linked pages, organized in tabs and trees, with keeper-only secrets folded right into the prose. Write it once; find it forever.
Layered maps with pinned lore. Drop a pin on a ruin and it opens the page you already wrote about what is buried under it.
Your world keeps its own reckoning: months, moons, and eras of your making, with every event placed on a timeline you can actually read.
Boards and widgets for the work of running a game: session prep on one side, the table on the other, nothing buried three clicks deep.
Forge tokens from your own page art in a few clicks, then send them, along with encounters and handouts, straight to your Foundry VTT table.
AI-voiced characters who answer your players in character, knowing exactly what their page says and keeping its secrets.
An independent studio for tabletop play
2025
Tools and Worlds for Tabletop Play
Monsters on the Run LLC is an independent studio founded in 2025. We build for the people who run the game: the ones with a folder of half-finished lore, a map they drew twice, and three hours on a Saturday to make it all feel inevitable.
Master of Tales is what came of that: a place to keep a world, and a place to run it from, built by game masters who got tired of keeping theirs in eleven browser tabs.